A simple example of how you can quickly set the appearance of a material (Solid) in Armory3D.

No Webgl1 or GLESH2 (Legacy Shaders disabled) but should work on newer androids and IOS (you need to enable experimental options in Settings -> Safari -> Show advanced settings -> Experimental Features -> WebGL 2.0

The engine in the kha.js browser only takes 159KB (unpack 821KB)

Keyboard control: WSAD

Youtube tutorial TIPS:

Armory3D SDK 1911 and Blender 2.8 Projekt 

downloadsetting_materialdownload